{{ status.MatchingStateString }}
(
{{ status.WaitList > 0 ? status.WaitList : "??" }}
{{ strings.numberOfPeopleWaiting }} /
{{ strings.avgWaitTime }}: {{ status.WaitTime }} {{ strings.minutes }} )
{{ Math.floor(status.ExpectedWaitTimeSeconds / 60) }} {{ strings.minutes }}
{{ Math.floor(status.ExpectedWaitTimeSeconds % 60) }} {{ strings.seconds }}
( {{ strings.llsWaitTime}}:
{{ Math.floor(status.LLSWaitTimeSeconds / 60) }} {{ strings.minutes }}
{{ Math.floor(status.LLSWaitTimeSeconds % 60) }} {{ strings.seconds }} )
{{ roulettes[status.RouletteCode] }}
{{ dungeons[status.DungeonCode] }}
{{ strings.remainings }}:{{ status.Remains }}{{ strings.numberOfPeople }} (
Tank:{{ status.Tank }}/{{ status.TankMax }}
Healer:{{ status.Healer }}/{{ status.HealerMax }}
DPS:{{ status.Dps }}/{{ status.DpsMax }}
NonRole:{{ status.NonRole }}/{{ status.NonRoleMax }}
)