{{ strings.status }}: {{ status.MatchingStateString }} ( {{ status.WaitList > 0 ? status.WaitList : "??" }} {{ strings.numberOfPeopleWaiting }} / {{ strings.avgWaitTime }}: {{ status.WaitTime }} {{ strings.minutes }} )
{{ strings.expectedWaitTime }}: {{ Math.floor(status.ExpectedWaitTimeSeconds / 60) }} {{ strings.minutes }} {{ Math.floor(status.ExpectedWaitTimeSeconds % 60) }} {{ strings.seconds }} ( {{ strings.llsWaitTime}}: {{ Math.floor(status.LLSWaitTimeSeconds / 60) }} {{ strings.minutes }} {{ Math.floor(status.LLSWaitTimeSeconds % 60) }} {{ strings.seconds }} )
{{ strings.roulette }}: {{ roulettes[status.RouletteCode] }}
{{ strings.dungeon }}: {{ dungeons[status.DungeonCode] }}
{{ strings.partyStatus }}: {{ strings.remainings }}:{{ status.Remains }}{{ strings.numberOfPeople }} ( Tank:{{ status.Tank }}/{{ status.TankMax }} Healer:{{ status.Healer }}/{{ status.HealerMax }} DPS:{{ status.Dps }}/{{ status.DpsMax }} NonRole:{{ status.NonRole }}/{{ status.NonRoleMax }} )